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Below is a description of CID's projects within the research areas of
User Oriented Design, Connected Communities, Interaction Forms and Interactive
User orientation and aesthetic awareness in the development of design and system processes is a central issue in all projects. More information concerning this aspect in our projects is found in the project descriptions below in the research area User Oriented Design.
Within the program area User orientation we work with activities such as projects, workshops and seminars in which we develop and discuss methodologies for user oriented design. User orientation is a central aspect of all projects at CID and this program area can be regarded as a resource for all activites at the centre. CID is also coordinating the research efforts in the UsersAward network. www.usersaward.se
Connected Communities continues earlier work from the former research area Digital Worlds. We study new solutions for information representation, interaction, and human communication in digital networks. The focus has been on co-operation, distance work, and community for large-scale organisations, but also on applications for entertainment and leisure. There has been a special focus on shared 3D digital environments, and how they can be used in combination with other media.
Interaction forms continues earlier work from the former research areas Digital Worlds and Smart Things. Here we conduct work where not only interaction with text and graphics and pointing devices but also with sound, gestures, sensors and/or haptics (physical feedback) is involved. By seeing people in their social and cultural context, an attempt is made to adapt such technology so it opens the possibility of supporting human needs in different situations.
Some work is conducted in collaboration with the Smart Things and Environments Studio at the Interactive Institute, including IT in the home. Other work is focused on user with functional disabilities.
In Interactive Learning Environments and Semantic Web we are developing methods and tools to produce interactive forms of explorative individualised education. One important activity is to develop principles for design of contents in order to achieve modularization, portability and adjustment to international standards (like e.g. XML, SGML, IMS).
Last update March 11, 2004